-
.
Lo que empiezo, lo termino.
- Group
- FUNDaDoR
- Posts
- 12,533
- Location
- En algún lugar del Espacio
- Status
- Offline
TOC :
0xE11DD0
Nivel:
0x38907E5E (1 = 00000000, 2 = 00A00F00, 3 = 008C2300, 4 = 00DC3700, 5 = 00844E00, 6 = 00846700, 7 = 00DC8200, 8 = 008CA000, 9 = 0094C000, 10 = 00F4E200, 11 = 00740801, 12 = 00143101, 13 = 00D45C01, 14 = 00B48B01, 15 = 00B4BD01, 16 = 00D4FA01, 17 = 00142B02, 18 = 00746602, 19 = 00F4A402, 20 = 0094E602, 21 = 00542B03, 22 = 00347303, 23 = 0034BE03, 24 = 00345404, 25 = 0074A504, 26 = 00BCFD04, 27 = 003C5505, 28 = 00DCAF05, 29 = 009C0D06, 30 = 007C6E06, 31 = 007CD206, 32 = 002C3B07, 33 = 008CA807, 34 = 009C1A08, 35 = 005C9108, 36 = 00CC0C09, 37 = 00EC8C09, 38 = 00BC110A, 39 = 00749A0A, 40 = 00A4280B, 41 = 004CBC0B, 42 = 006C550C, 43 = 001CF00C, 44 = 0044900D, 45 = 00E4350E, 46 = 00FCE00E, 47 = 008C910F, 48 = 00944710, 49 = 00140311, 50 = 000CC411, 51 = 0064E812, 52 = 00345E13, 53 = 007C3314, 54 = 003C0E15, 55 = 0074EE15)
Divers:
G_Entity = 0x17FF8A0
Size = 0x350
End Game :
string str = "cmd mr " + PS3.Extension.ReadInt32(0x1166C38 + 0x294) + " 3 endround";
object[] parameters = new object[] { 0, str };
Call(0x5AC99C, parameters);
Mods Non Host:
UAV : 0xC7AB8 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
UAV2 : 0xC7AD4 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
NoRecoil : 0x18EDB0 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x48, 0x5F, 0x6B, 0x79)
WallHack : 0x1147F4 (on: 0x38, 0xc0, 0xff, 0xff) (off: 0x63, 0xe6, 0x00, 0x00)
RedBoxes : 0x589120 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x02,0x0C)
RedBoxes2 : 0x589158 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x01,0xD4)
SteadyAim: 0x757CD4 (on: 0x00,0x00,0x40,0x82) (off: 0x00,0x02,0x40,0x82)
Chams: 0x104800
Weapons_flag : 0x7DA30
No_blur : 0x3EBA84
G_Client:
public struct G_Client
{
public static UInt32
ClientInterval = 0x6200,
G_Client = 0x192C900,
ClientName = G_Client + 0x5DB0,
ClientGodMode = G_Client + 0x23,
PrimaryClip = G_Client + 0x586,
PrimaryTotal = G_Client + 0x54A,
SecondaryClip = G_Client + 0x58A,
SecondaryTotal = G_Client + 0x54E,
Lethal = G_Client + 0x58E,
Tatical = G_Client + 0x592,
Change_Camo = G_Client + 0x389,
Invisible = G_Client + 0x65B,
TeleportOffsets = G_Client + 0x30,
Origin = Addresses.gclient + 0x30,
PrimaryWeapon = Addresses.gclient + 0x383,
PrimaryAmmo = Addresses.gclient + 0x548,//0x0F 0xFF 0xFF 0xFF
SecondaryAmmo = Addresses.gclient + 0x54C,//0x0F 0xFF 0xFF 0xFF
PrimaryClip = Addresses.gclient + 0x584,//0x0F 0xFF 0xFF 0xFF
SecondaryClip = Addresses.gclient + 0x588,//0x0F 0xFF 0xFF 0xFF
Invisible = Addresses.gclient + 0x65A,//0x01,0x00
Lag = Addresses.gclient + 0x5D27,//0x02,0x00
SpeedX2 = Addresses.gclient + 0x5DF8,//0x40,0x3F
Name = Addresses.gclient + 0x5E14,
Score = Addresses.gclient + 0x5E8C,
Kills = Addresses.gclient + 0x5EB5,
Deaths = Addresses.gclient + 0x5ECC,
UAV = Addresses.gclient + 0x5EFF; //0x07, 0x03
}
Cambio de mapa :
Nom des maps:
mp_apartments < Evac
mp_biodome < Aquarium
mp_chinatown < Exodus
mp_ethiopia < Hunted
mp_havoc < Havoc
mp_infection < Infection
mp_metro < Metro
mp_redwood < Redwood
mp_sector < Combine
mp_spire < Breach
mp_stronghold < Stonghold
mp_veiled < Fringe
Dans votre combobox vous mettrez que ceci:
mp_apartments
mp_biodome
mp_chinatown
mp_ethiopia
mp_havoc
mp_infection
mp_metro
mp_redwood
mp_sector
mp_spire
mp_stronghold
mp_veiled
Dans votre Button ceci: RPC.Call(Offsets.Cbuf_AddText, new object[] { 0, "map " + comboBox1.Text });
direccion MP :
Key_isDown = 0x1195794
SV_GameSendServerCommand = 0x5E7364
Cbuff_AddText = 0x5AC99C
R_SetFrameFog = 0x3CF738
SetClientViewAngles = 0x2FA778
G_SetModel = 0x38E814
Key_IsDown:
public enum Key : uint
{
Cross = 1,
Circle = 2,
Square = 3,
Triangle = 4,
L1 = 5,
R1 = 6,
Start = 14,
Select = 15,
L3 = 16,
R3 = 17,
L2 = 18,
R2 = 19,
DPAD_UP = 22,
DPAD_DOWN = 23,
DPAD_LEFT = 24,
DPAD_RIGHT = 25,
}
public static Boolean DetectKey(Key k)
{
return PS3.Extension.ReadBool((0x1195794 + 0x0F) + ((UInt32)k * 0xC));
}
RPC :
Pour Enable le RPC: Init();
public static uint function_address = Offsets.R_SetFrameFog;
public static int Init()
{
if (function_address == 0) return -1;
Enable_RPC();
return 0;
}
public static void Enable_RPC()
{
PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
System.Threading.Thread.Sleep(20);
byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
PS3.SetMemory(function_address + 0x4, func);
PS3.SetMemory(0x10050000, new byte[0x2854]);
PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
}
public static int Call(uint func_address, params object[] parameters)
{
int num_params = parameters.Length;
uint num_floats = 0;
int index = 0;
for (uint i = 0; i < num_params; i++)
{
if (parameters[index] is int)
{
byte[] val = BitConverter.GetBytes((int)parameters[index]);
G_Client:
public static struct G_Client
{
public static UInt32
ClientInterval = 0x61E0,
G_Client = 0x1923D20,
ClientName = G_Client + 0x5DB0,
GodMode = G_Client + 0x130,
AmmoPrimaryWeapon = G_Client + 0x57A,
ReservePrimaryWeapon = G_Client + 0x53E,
AmmoSecondaryWeapon = G_Client + 0x582,
ReserveSecondaryWeapon = G_Client + 0x546,
Grenade = G_Client + 0x57C,
MaxPoints = G_Client + 0x5E8C,
Speed_Player = G_Client + 0x5DE5,
Freeze_Player = G_Client + 0x130,
Lag_Player = G_Client + 0x5D27,
GivePrimaryWeapon = G_Client + 0x30B,
GiveSecondaryWeapon = G_Client + 0x35B,
TeleportOffsets = G_Client + 0x30;
}
Creditos : @GsRClans'@Zincou45@Marentdu93 @NGU @By MoDziCoNu.