Offset B03 Multijugador / Zombies [1.04/BLES]

« Older   Newer »
 
  Share  
.
  1.     Like  
     
    .
    Avatar

    Lo que empiezo, lo termino.

    Group
    FUNDaDoR
    Posts
    12,533
    Location
    En algún lugar del Espacio

    Status
    Offline

    TOC :

    0xE11DD0

    Nivel:

    0x38907E5E (1 = 00000000, 2 = 00A00F00, 3 = 008C2300, 4 = 00DC3700, 5 = 00844E00, 6 = 00846700, 7 = 00DC8200, 8 = 008CA000, 9 = 0094C000, 10 = 00F4E200, 11 = 00740801, 12 = 00143101, 13 = 00D45C01, 14 = 00B48B01, 15 = 00B4BD01, 16 = 00D4FA01, 17 = 00142B02, 18 = 00746602, 19 = 00F4A402, 20 = 0094E602, 21 = 00542B03, 22 = 00347303, 23 = 0034BE03, 24 = 00345404, 25 = 0074A504, 26 = 00BCFD04, 27 = 003C5505, 28 = 00DCAF05, 29 = 009C0D06, 30 = 007C6E06, 31 = 007CD206, 32 = 002C3B07, 33 = 008CA807, 34 = 009C1A08, 35 = 005C9108, 36 = 00CC0C09, 37 = 00EC8C09, 38 = 00BC110A, 39 = 00749A0A, 40 = 00A4280B, 41 = 004CBC0B, 42 = 006C550C, 43 = 001CF00C, 44 = 0044900D, 45 = 00E4350E, 46 = 00FCE00E, 47 = 008C910F, 48 = 00944710, 49 = 00140311, 50 = 000CC411, 51 = 0064E812, 52 = 00345E13, 53 = 007C3314, 54 = 003C0E15, 55 = 0074EE15)

    Divers:

    G_Entity = 0x17FF8A0
    Size = 0x350

    End Game :

    string str = "cmd mr " + PS3.Extension.ReadInt32(0x1166C38 + 0x294) + " 3 endround";
    object[] parameters = new object[] { 0, str };
    Call(0x5AC99C, parameters);

    Mods Non Host:

    UAV : 0xC7AB8 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
    UAV2 : 0xC7AD4 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x00,0xAC)
    NoRecoil : 0x18EDB0 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x48, 0x5F, 0x6B, 0x79)
    WallHack : 0x1147F4 (on: 0x38, 0xc0, 0xff, 0xff) (off: 0x63, 0xe6, 0x00, 0x00)
    RedBoxes : 0x589120 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x02,0x0C)
    RedBoxes2 : 0x589158 (on: 0x60, 0x00, 0x00, 0x00) (off: 0x41,0x82,0x01,0xD4)
    SteadyAim: 0x757CD4 (on: 0x00,0x00,0x40,0x82) (off: 0x00,0x02,0x40,0x82)
    Chams: 0x104800
    Weapons_flag : 0x7DA30
    No_blur : 0x3EBA84

    G_Client:

    public struct G_Client
    {
    public static UInt32
    ClientInterval = 0x6200,
    G_Client = 0x192C900,
    ClientName = G_Client + 0x5DB0,
    ClientGodMode = G_Client + 0x23,
    PrimaryClip = G_Client + 0x586,
    PrimaryTotal = G_Client + 0x54A,
    SecondaryClip = G_Client + 0x58A,
    SecondaryTotal = G_Client + 0x54E,
    Lethal = G_Client + 0x58E,
    Tatical = G_Client + 0x592,
    Change_Camo = G_Client + 0x389,
    Invisible = G_Client + 0x65B,
    TeleportOffsets = G_Client + 0x30,
    Origin = Addresses.gclient + 0x30,
    PrimaryWeapon = Addresses.gclient + 0x383,
    PrimaryAmmo = Addresses.gclient + 0x548,//0x0F 0xFF 0xFF 0xFF
    SecondaryAmmo = Addresses.gclient + 0x54C,//0x0F 0xFF 0xFF 0xFF
    PrimaryClip = Addresses.gclient + 0x584,//0x0F 0xFF 0xFF 0xFF
    SecondaryClip = Addresses.gclient + 0x588,//0x0F 0xFF 0xFF 0xFF
    Invisible = Addresses.gclient + 0x65A,//0x01,0x00
    Lag = Addresses.gclient + 0x5D27,//0x02,0x00
    SpeedX2 = Addresses.gclient + 0x5DF8,//0x40,0x3F
    Name = Addresses.gclient + 0x5E14,
    Score = Addresses.gclient + 0x5E8C,
    Kills = Addresses.gclient + 0x5EB5,
    Deaths = Addresses.gclient + 0x5ECC,
    UAV = Addresses.gclient + 0x5EFF; //0x07, 0x03

    }

    Cambio de mapa :

    Nom des maps:
    mp_apartments < Evac
    mp_biodome < Aquarium
    mp_chinatown < Exodus
    mp_ethiopia < Hunted
    mp_havoc < Havoc
    mp_infection < Infection
    mp_metro < Metro
    mp_redwood < Redwood
    mp_sector < Combine
    mp_spire < Breach
    mp_stronghold < Stonghold
    mp_veiled < Fringe

    Dans votre combobox vous mettrez que ceci:
    mp_apartments
    mp_biodome
    mp_chinatown
    mp_ethiopia
    mp_havoc
    mp_infection
    mp_metro
    mp_redwood
    mp_sector
    mp_spire
    mp_stronghold
    mp_veiled
    Dans votre Button ceci: RPC.Call(Offsets.Cbuf_AddText, new object[] { 0, "map " + comboBox1.Text });

    direccion MP :

    Key_isDown = 0x1195794
    SV_GameSendServerCommand = 0x5E7364
    Cbuff_AddText = 0x5AC99C
    R_SetFrameFog = 0x3CF738
    SetClientViewAngles = 0x2FA778
    G_SetModel = 0x38E814

    Key_IsDown:

    public enum Key : uint
    {
    Cross = 1,
    Circle = 2,
    Square = 3,
    Triangle = 4,
    L1 = 5,
    R1 = 6,
    Start = 14,
    Select = 15,
    L3 = 16,
    R3 = 17,
    L2 = 18,
    R2 = 19,
    DPAD_UP = 22,
    DPAD_DOWN = 23,
    DPAD_LEFT = 24,
    DPAD_RIGHT = 25,
    }

    public static Boolean DetectKey(Key k)
    {
    return PS3.Extension.ReadBool((0x1195794 + 0x0F) + ((UInt32)k * 0xC));
    }

    RPC :

    Pour Enable le RPC: Init();

    public static uint function_address = Offsets.R_SetFrameFog;

    public static int Init()
    {
    if (function_address == 0) return -1;
    Enable_RPC();
    return 0;
    }

    public static void Enable_RPC()
    {
    PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
    System.Threading.Thread.Sleep(20);
    byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x90, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
    PS3.SetMemory(function_address + 0x4, func);
    PS3.SetMemory(0x10050000, new byte[0x2854]);
    PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
    }

    public static int Call(uint func_address, params object[] parameters)
    {
    int num_params = parameters.Length;
    uint num_floats = 0;
    int index = 0;
    for (uint i = 0; i < num_params; i++)
    {
    if (parameters[index] is int)
    {
    byte[] val = BitConverter.GetBytes((int)parameters[index]);

    G_Client:

    public static struct G_Client
    {
    public static UInt32
    ClientInterval = 0x61E0,
    G_Client = 0x1923D20,
    ClientName = G_Client + 0x5DB0,
    GodMode = G_Client + 0x130,
    AmmoPrimaryWeapon = G_Client + 0x57A,
    ReservePrimaryWeapon = G_Client + 0x53E,
    AmmoSecondaryWeapon = G_Client + 0x582,
    ReserveSecondaryWeapon = G_Client + 0x546,
    Grenade = G_Client + 0x57C,
    MaxPoints = G_Client + 0x5E8C,
    Speed_Player = G_Client + 0x5DE5,
    Freeze_Player = G_Client + 0x130,
    Lag_Player = G_Client + 0x5D27,
    GivePrimaryWeapon = G_Client + 0x30B,
    GiveSecondaryWeapon = G_Client + 0x35B,
    TeleportOffsets = G_Client + 0x30;
    }


    Creditos : @GsRClans'@Zincou45@Marentdu93 @NGU @By MoDziCoNu

     
    .
0 replies since 11/12/2015, 16:33   99 views
  Share  
.