DaedalusX64 SVN r777 Nintendo 64 Emulador

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    Lo que empiezo, lo termino.

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    ::imagen::


    592e2e4e92bf85ac928e-LL


    Hola chicos de la mano de nuestro moderador Mapp nos trae esta noticia de este emulador DaedalusX64 con una nueva revision y mejoras con version SVN r777 que os ponemos mas adelante:

    ::novedades::


    =>] Merged from Dev branch:
    Rev 751 - Salvy
    [=>] Merged from Daedalus js port:
    [+] Added new hash for microcodes
    Rev 752 - Corn
    [!] Removed optimization of LBU for banjo while using dynarec mem opt.
    [!] Changed to a simpler hash for texture indexing.
    Rev 753 - Corn
    [!] Abort texture generation if palette address is NULL for palette textures
    [!] small optimization of hash function.
    Rev 754 - Salvy
    [-] Bye bye murmur2 hash
    [!] Made slow memory access compatible with recent changes
    [+] Added DKR64 hack which makes DK64 boot (This is disabled since we ignore IMEM transfers for speed which is required for DK64)
    Rev 755 - Salvy
    [!] Moved check if palette address is NULL for palette textures (Now is only check when trying to load a palletized texture)
    [~] Removed unused tables from convert image
    Rev 756 - Salvy
    [!] Increase both MAX_VERTICES and MAX_CLIPPED_VERTS (Fixes Flying Dragon crashing)
    [!] Fixed debug build
    [~] Silenced some annoying asserts

    ::descarga::



    Fuente:EmuCr
    Via:Mapp de su foro PSPStation
     
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  2. Mapp®
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    Gracias, me estoy despistando, los próximos los haré en los dos foros a la vez, como antes...
     
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    Lo que empiezo, lo termino.

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    JAJAJA que no pasa nada hombre,que hombre este jijijij,tu tranki compi que yo ando por todos los sitios de interes de scene.

    Un saludo
     
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2 replies since 25/8/2012, 15:46   39 views
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