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Hola chicos de la mano de nuestro moderador Mapp nos trae esta noticia de este emulador DaedalusX64 con una nueva revision y mejoras con version SVN r777 que os ponemos mas adelante:
=>] Merged from Dev branch:
Rev 751 - Salvy
[=>] Merged from Daedalus js port:
[+] Added new hash for microcodes
Rev 752 - Corn
[!] Removed optimization of LBU for banjo while using dynarec mem opt.
[!] Changed to a simpler hash for texture indexing.
Rev 753 - Corn
[!] Abort texture generation if palette address is NULL for palette textures
[!] small optimization of hash function.
Rev 754 - Salvy
[-] Bye bye murmur2 hash
[!] Made slow memory access compatible with recent changes
[+] Added DKR64 hack which makes DK64 boot (This is disabled since we ignore IMEM transfers for speed which is required for DK64)
Rev 755 - Salvy
[!] Moved check if palette address is NULL for palette textures (Now is only check when trying to load a palletized texture)
[~] Removed unused tables from convert image
Rev 756 - Salvy
[!] Increase both MAX_VERTICES and MAX_CLIPPED_VERTS (Fixes Flying Dragon crashing)
[!] Fixed debug build
[~] Silenced some annoying asserts
Fuente:EmuCr
Via:Mapp de su foro PSPStation. -
Mapp®.
User deleted
Gracias, me estoy despistando, los próximos los haré en los dos foros a la vez, como antes... . -
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Lo que empiezo, lo termino.
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JAJAJA que no pasa nada hombre,que hombre este jijijij,tu tranki compi que yo ando por todos los sitios de interes de scene.
Un saludo.